An Introduction to Interactive Programming in Python (Part 1)
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College :
通識教育中心
Department :
一般通識組
Credits :
0.5
GE Field :
科學與邏輯思維
Platform :
Coursera
University :
Rice University
Instructors :
Joe Warren, John Greiner,, Scott Rixner, Stephen Wong
Language :
英文
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Course Goals
This two-part course is designed to help students with very little or no computing background learn the basics of building simple interactive applications. Our language of choice, Python, is an easy-to learn, high-level computer language that is used in many of the computational courses offered on Coursera. To make learning Python easy, we have developed a new browser-based programming environment that makes developing interactive applications in Python simple. These applications will involve windows whose contents are graphical and respond to buttons, the keyboard and the mouse. In part 1 of this course, we will introduce the basic elements of programming (such as expressions, conditionals, and functions) and then use these elements to create simple interactive applications such as a digital stopwatch. Part 1 of this class will culminate in building a version of the classic arcade game "Pong". 
Course Syllebus
Week 0 - Statements, expressions, variables
Week 1 - Functions, logic, conditionals
Week 2 - Event-driven programming, local/global variables
Week 3 - Canvas, drawing, timers
Week 4 - Lists, keyboard input, the basics of modeling motion
Other Info.
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